Improving vehicle driver performance through gamification☆
|AFFILIATION:||SAP, Ottawa, NS, Canada|
Track: Defense Systems
Area: Software Systems
Tech Readiness: TRL 3
Tech Brief: Application of commercially available gamification technology to improve driver performance. Driver accumulate points based on well they drive and by their participation in challenges.
Value Proposition: Most of today’s Army logistics vehicles are equipped with health and usage monitoring systems (HUMS). The primary objective of HUMS data collection is to determine the vehicle’s condition by feeding it into diagnostic and prognostic algorithms that then report impending failures and unsafe or damaging usage to the vehicle driver, maintainers, and commanders. The usage data are compiled and reported to fleet managers, engineers, and maintainers. However, this same data can be used to improve driver performance. Insurance companies have begun rewarding their customers who drive more safely. The driving behaviour of their clients is monitored through gamified applications that can be installed on a person’s smartphone. The US Army can leverage its existing and emerging Condition Based Maintenance (CBM) infrastructure to extend the reach of the HUMS data collected to provide feedback to vehicle drivers and their managers through a gamification set of applications. The data collected and analyzed would be stored and analyzed on the US DoD IT infrastructure and would not be shared outside of the Army. The benefit of improving driver performance would include the reduction of accidents and the associated human and material costs, as well as increased fuel economy and lower vehicle maintenance.
Org Type: Corporation